Innovation Games are a set of techniques created by Luke Hohmann They are excellent tools to have in your facilitation toolbox. You can use them for many project activities and to create project artefacts too. This is the second in a series of posts about how I have used and adapted some of these techniques with projects and teams. This time we'll take a look at My Worst Nightmare.
In its standard form, people draw out an illustration of their worst nightmare relating to a product or service. If you change that to a team's worst nightmare about a project, you have the basis of a risk log. The beauty of My Worst Nightmare is that it is a fun, engaging activity which promotes creative thinking. It provides the team with a safe forum to discuss and even discover what they worry about. You can drill into the themes that come out of the My Worst Nightmare and get the team to generate risks. The final step is to map out the risks so you know what to do with them.
There are more Innovation Games out there – which do you use? How do you use them? What hacks have you made to the original games, and how did that work for you?